AI Insights · Timothy · October 2022
Top 5 Gacha Games Performance in Middle East Q3 2022
Discover the performance trends of the top 5 Gacha games in the Middle East during Q3 2022, including downloads, revenue, and active users.
In the third quarter of 2022, the top 5 Gacha games on a unified platform in the Middle East showed varied performance in terms of downloads, revenue, and active users. Here’s a detailed look at their trends.
8 Ball Pool™ experienced notable fluctuations in weekly revenue, peaking at approximately $92.5K in the week of July 4. Weekly downloads saw an upward trend early in the quarter, reaching around 86K in the first week of August before a gradual decline to about 58K by the end of September. Active users remained relatively stable, with figures hovering around 2.2M throughout the quarter, though a slight dip to about 2M was observed in late September.
Head Ball 2 - Soccer Game showed a decline in weekly revenue, starting at $13.2K in late June and dropping to around $6.9K by mid-September, before a minor rebound to $9.4K in the final week of the quarter. Downloads peaked at about 55K in early August but fell to approximately 27.7K by the end of September. Active users saw a peak of around 402K in early August, with a slight decline to approximately 356K by late September.
Age of Origins:Tower Defense had a steady increase in weekly revenue, starting at $31.4K in late June and peaking at about $79.8K by the end of September. Downloads showed significant growth from around 2.8K in late June to a peak of approximately 40.8K in mid-August, before stabilizing at around 24.8K by the end of the quarter. Active users saw a steady climb from about 13.5K in late June to around 84.1K by early September, then slightly decreased to approximately 73K by the end of the quarter.
Asphalt 8: Airborne had relatively stable weekly revenue, ranging between $1K and $2K throughout the quarter, with a slight peak of $2K in the last week of September. Downloads remained consistent, peaking at about 27.3K in late August. Active users saw a steady increase, reaching around 68.1K in late August before a gradual decline to about 51.3K by the end of September.
ONE PIECE Bounty Rush exhibited significant revenue spikes, particularly in the weeks of July 25 and August 22, with figures reaching about $114.1K and $144.7K, respectively. Downloads peaked at around 24.2K in early August but gradually decreased to about 10.9K by the end of September. Active users showed a steady increase, peaking at about 137.9K in late August before stabilizing around 123K by the end of the quarter.
These insights are based on data from Sensor Tower. For a more detailed analysis, visit Sensor Tower's platform.